

The Franchise mode had me create my own zoos from the ground up, and this served as the main gameplay component of the beta.
+POS_copy_2.png)

There was only one challenge available which mostly served as a tutorial, and was about 30 minutes long. The Career mode consists of chapters with clear objectives within a pre-rendered fictional zoo - it basically functions as scenario challenges. Animals have to be traded, staff has to be managed, and pathways and buildings have to be carefully constructed.ĭuring the beta, I had access to the Career andįranchise modes of Zoo, with the Sandbox mode being unavailable. The player can create their own emergent narrative by building a park to spec as desired, in this case, a zoo. Planet Zoo is, just like its predecessor, a sandbox simulation game with flexible camera control within a confined area. While Zoo successfully manages to create an experience with the potential to be as intriguing as its predecessor, Planet Coaster, many flawed design options seriously limit the premise I fell in love with. Having played Planet Zoo for about ten hours during its beta period, I hadn’t anticipated being worried about the impending release.
